![]() ![]() Lord, King and Emperor AI get a flat bonus whatever the Starting Army level (Weak, Normal, Strong, Battle) so it is relatively bigger on Weak Starting Army. **: see Starting Army for more details on how Starting Armies are calculated. It can never attack more than one point simultaneously. *: the handicap that the AI Squire gets revolves around a limit to the strategic points it may contest at one time. Maximum excess of number of cities compared to the human player Machine / Undead Cheat Heal (In fog of war only) ![]() Knight is the baseline - lower AI's, just squire, get penalties to their strategy, while higher AI's, Lord, King and Emperor, gain a bonus. A powerful enough sorceror can summon armies of powerful units faster than most cities can.There are 5 levels of difficulty for the AI. Sorcerors have access to only one class specific unit, but can summon a variety of powerful creatures. The sorceror relies heavily on spellcasting for both defense and offense, and can employ skills and buildings to help accrue mana to that end. The Sorcerer wields a wide arsenal of combat invocations and unit and domain enchantments. Seeking to unravel the mysteries of cosmos, they’ve learned to directly tap into the mana currents and wield magic in its purest form.The Sorcerer summons magical creatures ranging from shock Wisps to extra-dimensional Eldritch Horrors. After the ascension of the ancient Wizard Kings at the end of the Second Age, a new breed of magicians, called Sorcerers, claimed power.
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